I have a real mystery here… I just redid my ISO tiling code from what I use to use. When tiling an ISO map this here should work… Here is the tile… Here is the important parts of the code… //Game tile size private var tileSizeX:int = 90; private var tileSizeY:int = 46; newTile.x = (Col-Row) * (tileSizeX / 2); newTile.y = (Col+Row) * (tileSizeY / 2);
But, in reality this is actually what displays correctly… Notice the +1 added to the horizontal. newTile.x = (Col-Row) * (tileSizeX / 2 + 1); newTile.y = (Col+Row) * (tileSizeY / 2);