I’m stuck at the beginning stages of setting up a game. I’ve been through tutorials about isonometry, but they’re all based around controlling elements DIRECTLY in an isometric environment, and it doesn’t really help the situ I’m in.
I’m controlling a whole bunch of objects on a flat surface seen from above. Then there’s a seperate isometric view of that surface, where I want placeholders to move accordingly with their equivalent 2d placeholders (on the flat surface).
So what I’d need to do is retrieve X,Y of the 2d placeholders and convert them into X,Z (i’m not using Y in the isometric view).
Can anyone help on how to get the X,Z coords?