This isn’t working right. From what I understand, it should, but it doesn’t. What am I doing wrong?
on(release){
var targetFrame = this._currentframe;
if(targetFrame == 10){
gotoAndStop(1);
}else if (targetFrame == 1){
gotoAndStop(10);
}
trace("Frame number=" + targetFrame)
}
The trace returns “1” every time I press the button.