I´m making a site for a camping site that´s like a little game. I drew the place in isometric view, there´s a little dude walkin around it.
I have a bunch of screens, each one in a separate swf. I load the first screen into a holder clip on my main timeline, and the user starts walking around.
Now, it would be great if i could keep loading rest of the screens (more or less 200kb each) while the user explores the first one. I´d like to set one frame for each screen on my main timeline, load the first one, stop the movie and load the rest of the screens into their holder clips on different frames. Then, when its time to switch screens i´d check a variable that would tell me if the frame is loaded and gotoAndStop to it. That way i´d avoid unplesent preloadings inbetween screens.
I thought about puting all the holder clips on one frame, loading the first one, then, when its loaded i´d start loading the next, keep its _enabled and _visible properties set to false till needed.
My question is: What´s the best way to go about it? I worry about memory usage and processor overload. Let me know what u people think.