Kirupas gallery

hi everbody!!

first… i’m from germany and my english is not very well! but i try to explain the problem!

my homeboy is a hobbyfotograph and was looking for a flashgallery… he is a noob in pc-handling. so i said to him i will look for an tutorial!
so i found your great tutorial… http://www.kirupa.com/developer/mx/photogallery.htm
i showed it to my homeboy and he loved it!!

there is just 1 thing missing! because he is ne pc-noob and i dont want to edit every 2 hours the flashfile just because he had 2 new great pictures shooten :smiley:
i hope you understand what i mean!

so it whould be the best way for an external file for the imagenames!
can you help me doing this?

i hope you understand my question! if not i try to explain it!

here is the code form the site…

//Code written by sbeener (suprabeener)
/*
   i wrote this code, but you can use and abuse it however you like.
   the methods are defined in the order which they occur to make it
   easier to understand.
*/
// variables ------------------------------------------
// put the path to your pics here, include the slashes (ie. "pics/")
// leave it blank if they're in the same directory
this.pathToPics = "animation/";
// fill this array with your pics
this.pArray = ["image0.jpg", "image1.jpg", "image2.jpg", "image3.jpg", "image4.jpg", "image5.jpg", "image6.jpg", "image7.jpg", "image8.jpg", "image9.jpg"];
this.fadeSpeed = 20;
this.pIndex = 0;
// MovieClip methods ----------------------------------
// d=direction; should 1 or -1 but can be any number
//loads an image automatically when you run animation
loadMovie(this.pathToPics+this.pArray[0], _root.photo);
MovieClip.prototype.changePhoto = function(d) {
    // make sure pIndex falls within pArray.length
    this.pIndex = (this.pIndex+d)%this.pArray.length;
    if (this.pIndex<0) {
        this.pIndex += this.pArray.length;
    }
    this.onEnterFrame = fadeOut;
};
MovieClip.prototype.fadeOut = function() {
    if (this.photo._alpha>this.fadeSpeed) {
        this.photo._alpha -= this.fadeSpeed;
    } else {
        this.loadPhoto();
    }
};
MovieClip.prototype.loadPhoto = function() {
    // specify the movieclip to load images into
    var p = _root.photo;
    //------------------------------------------
    p._alpha = 0;
    p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
    this.onEnterFrame = loadMeter;
};
MovieClip.prototype.loadMeter = function() {
    var i, l, t;
    l = this.photo.getBytesLoaded();
    t = this.photo.getBytesTotal();
    if (t>0 && t == l) {
        this.onEnterFrame = fadeIn;
    } else {
        trace(l/t);
    }
};
MovieClip.prototype.fadeIn = function() {
    if (this.photo._alpha<100-this.fadeSpeed) {
        this.photo._alpha += this.fadeSpeed;
    } else {
        this.photo._alpha = 100;
        this.onEnterFrame = null;
    }
};
// Actions -----------------------------------------
// these aren't necessary, just an example implementation
this.onKeyDown = function() {
    if (Key.getCode() == Key.LEFT) {
        this.changePhoto(-1);
    } else if (Key.getCode() == Key.RIGHT) {
        this.changePhoto(1);
    }
};
Key.addListener(this);

for better understanding…

this line with the filenames i want 2 have in an external file for easy editing for the ugly guy :smiley:

this.pArray = ["image0.jpg", "image1.jpg", "image2.jpg", "image3.jpg", "image4.jpg", "image5.jpg", "image6.jpg", "image7.jpg", "image8.jpg", "image9.jpg"];

i hope you understand my request and could spend me your time!
sorry for my english! :frowning:

greetings from germany

bernte