I’m in a pickle. Basically the code needs to load in movielcips in ever decreasing levels, ideally loads one whilst one is playing. Then once a loaded clip has reached the end of its frames it fades out. Then next clip needs underneath plays, and it loads the next…
Any help i’ve made a mess here!
var i:Number = 1;
do {
choice = i;
t = _root.createEmptyMovieClip("containernew"+i, i);
t._x = 0;
t._y = 0;
newlevel=(i-(i+i))
//trace(newlevel)
t.loadMovie(choice+".swf", newlevel);
t.removeInt =
onEnterFrame=function(){
trace(this._currentframe)
if (this._currentframe >= this._totalframes) {
do {
this._alpha=this._alpha-1
} while (this._alpha>10);
remove()
};
}
i++;
} while (i<8);
MovieClip.prototype.remove = function() {
trace(this);
//this.unloadMovie();
//clearInterval(this.removeInt);
};