Hi,
I have a main interface which loads up a series of animated .swfs, one after the other into an empty movie clip, under a mask layer on my main timeline.
My problem is with the loaded swfs running really slowly. Without them being loaded into the interface, they run fine, as I have tested them online. But once they are within the interface, they run really slowly, especially when the redraw regions are biggest.
I’m just using
loadMovie(“FirstMovie.swf”, “_root.empty_mc”);
In my main timeline to load the first movie, then
this.loadMovie(“SecondMovie.swf”);
…on the final frame of the first movie, and so on.
As you can see, I havent put any numbers or channels in, as I’m not sure how they work. Could this be why my swfs are running so slow? Please help if you can, cheers.