Loaded .swfs running s l o w l y

Hi,
I have a main interface which loads up a series of animated .swfs, one after the other into an empty movie clip, under a mask layer on my main timeline.

My problem is with the loaded swfs running really slowly. Without them being loaded into the interface, they run fine, as I have tested them online. But once they are within the interface, they run really slowly, especially when the redraw regions are biggest.

I’m just using

loadMovie(“FirstMovie.swf”, “_root.empty_mc”);

In my main timeline to load the first movie, then

this.loadMovie(“SecondMovie.swf”);

…on the final frame of the first movie, and so on.

As you can see, I havent put any numbers or channels in, as I’m not sure how they work. Could this be why my swfs are running so slow? Please help if you can, cheers.

I’m using Flash8 by the way.

Do they all have the same FPS? When you load a swf into the main movie, it uses background color, FPS and all basic settings of the main movie. If this is not the problem, then it looks like a performance issue. Test your movie on a faster computer to see if it gets better and then look at some optimization techniques and bitmap caching.