Loading a text box and scrolling

I have the code to scroll a text box:

//
// note : everything is dependent upon the size of the textfield on the stage
//
ST = mov_scroller.mov_thumb; // common path reference
//
init_scroll = function(){
// integers in here CAN be created dynamically. I was lazy. :]
with(mov_frame){
// put an arbitrary space around textfield
_x = txt_display._x-5;
_y = txt_display._y-5;
_height = txt_display._height+10;
_width = txt_display._width+10;
}
with(mov_scroller){
mov_thumb._height=mov_frame._height/7;
// one btn down=12
_y=mov_frame._y+12;
// half the dist of scroller=6
_x=mov_frame._x+mov_frame._width+6;
// up two btns=24
mov_down._y=mov_frame._height-24;
mov_track._height = btn_bg._height = mov_frame._height-24;
// get the max and min values so we know where to stop the scroller
// store them as a var within ‘thumb’
mov_thumb.int_min=mov_thumb._y;
mov_thumb.int_max=Math.ceil(mov_track._height-mov_thumb.height);
}
// place load btns : purely aesthetic!
for(var i=0;i<=2;i++){
this['btn
’+i]._x=mov_frame.x;
this['btn
’+i]._y=mov_frame.y+(i*(this['btn’+i]._height+5));
}
// used for scroll and drag
int_scrollDist = Math.ceil(mov_scroller.mov_track._height-ST._height);
};
// init
init_scroll();
// load function
loadText_old = function(toLoad){
loadVariables(toLoad, _root);
_root.gotoAndPlay(‘swonk’);
ST._y = ST.int_min;
};

// set a var to check if the user clicked anywhere on the scroller
// other than the btns or the thumb for use with…
mov_scroller.btn_bg.onPress=function(){
boo_scrollClk=1;
};
mov_scroller.btn_bg.onRelease=mov_scroller.btn_bg.onReleaseOutside=function(){
boo_scrollClk=0;
};
// …this
// track event handler: for click other than dragScroll or use of btns
mov_scroller.mov_track.onEnterFrame = function(){
// Subtraction and addition : when you click and hold,
// the thumb falls in the middle of the mouse click.
// take out ‘-(ST._height+(ST._height/2))’ and see where it stops
point={y:_root._ymouse-(ST._height+(ST._height/2))};
if(boo_scrollClk){
globalToLocal(point.y);
/>> bug fix : set zones <</
if(point.y<=ST._height && point.y>=ST.int_min){
// click is in the upper zone of track
var d = (ST.int_min)-ST._y;
}else if(point.y<=int_scrollDist){
// …mid zone
var d = (point.y)-ST._y;
}else{
// …lower zone
var d = (ST.int_max)-ST._y;
}
// update thumb
ST._y+=d/5;
// check so scroller can’t keep dragging up if user holds down mouse
if(ST._y<=ST.int_min) boo_scrollClk=0;
}
};
//
// scroller event handler
mov_scroller.onEnterFrame = function() {
str_display.scroll = Math.round((this.mov_thumb._y/int_scrollDist)*str_display.maxscroll);
};
// hide hand from all buttons : optional
Button.prototype.useHandCursor=0;

//

and i have the code to load the text into a text box:
loadVariablesNum(“http://tcbp.t35.com/tcbp/new/updates.txt”, 0);

When i view the .swf file in the flash program (CTRL + ENTER) i can see the text, but once i upload it to my site (hosted at t35.com) the text is not there.

what is wrong??

Thanks