Hi guys, i got a quick question regarding moviecliploader.
i just knew that when you loadMovie some external JPG. it isn’t cached in memory. so when you call the JPG again, you will reload it.
then i got answer from here saying that by using [COLOR=#0066cc]MovieClipLoader[/COLOR], you don’t have to waste bandwidth and call the JPG from memory.
here’s quote from the website: “So I can load it everywhere I need it without using any bandwidth. In this way I can attach the loaded resources everywhere in the movie.”
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now the study case for me. i need help with this please.
- i want to load a JPG in frame 5.
- then i want to preload the jpg in frame 1.
the reason behind it is simply i want to load the jpg first, then view jpg later without dl it first.
the code i use:
frame1**
item is empty movie clip
load_text is empty textfield
total_text is empty textfield*
item._visible = false;
item_loader = new MovieClipLoader();
item_loader.addListener(this);
item_loader.loadClip("xml/home/home.jpg", item);
this.onEnterFrame = function() {
if (item.getBytesLoaded()/item.getBytesTotal()*100 == 100) {
gotoAndStop("home");
delete this.onEnterFrame;
}
load_text.text = item.getBytesLoaded();
total_text.text = item.getBytesTotal();
};
now how can i call home.jpg in frame 5 without reloading it ?
thx for all your help appreciate it…