So I was reading up on AS3, OOP and optimization of performance for non-PC applications such as those for iPhones, Androids and whatnot.
PROBLEM: UNLOADING AND LOADING ONLY WHAT I NEED
I read somewhere that if I had a large map, for example, and a player walking around it, I don’t need to load the whole map. If I loaded everything, it would reduce the performance of the application. I don’t know what category this inquiry falls into (most probably optimization) but I really want to know how to load and unload bits and parts of a large movie clip that I would consider a map.
Instead of using a Physics Engine (which still completely baffles me), my concept of a 2D side-scrolling platformer game would have a player and a large map with platforms that I can interact with.
How do I do this? I don’t think doing removeChild is the way to have a static designed map loaded the same way over and over again.
What advice do you have for me? Should I learn to use the Physics Engine instead (Box2DAS is confusing and the documentation isn’t quite updated)? Or continue with this plan of mine?