(using FlashDevelop)
I’m trying to get loading using timeline to work (pretty much like in the default “as3 with preloader”)
However, I’m just really confused on how it knows what to load on each frame, because most of the images and music goes in the lib folder which is included, and I want to separate their loading by loading what I need first on a earlier frame, then start the game for so to load the rest (music), so…
*How do I refer to the files in my library so they get loaded on their correct frame in the timeline?
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