Hi
I have a small problem. I am trying to create seemless loop using a timer and array. I have a problem as there is a delay after i reset my variable it looks like the timer takes twice the time ( it does not loop seemlesly) Can any of you tell me where is the error in my code please?
import fl.transitions.*;
import fl.transitions.easing.*;
//jack1.alpha = 0;
jackHolder.jack2.alpha = 0;
jackHolder.jack3.alpha = 0;
jackHolder.jack4.alpha = 0;
jackHolder.jack5.alpha = 0;
var u:Number = 0;
var jackArray:Array = new Array()
jackArray.push(jackHolder.jack1)
jackArray.push(jackHolder.jack2)
jackArray.push(jackHolder.jack3)
jackArray.push(jackHolder.jack4)
jackArray.push(jackHolder.jack5)
var timer:Timer = new Timer(2000)
timer.addEventListener(TimerEvent.TIMER, goPic)
timer.start();
function goPic(evt:TimerEvent):void
{
if(u < jackArray.length)
{
jackArray[u].alpha = 1;
jackHolder.addChild(jackArray[u])
var TMJack:TransitionManager = new TransitionManager(jackArray[u])
TMJack.startTransition({type:Fade, direction:Transition.IN, duration:2, easing:Regular.easeOut})
TMJack.startTransition({type:PixelDissolve, direction:Transition.IN, duration:2, easing:Regular.easeOut, xSections:50, ySections:50})
}
if(u == jackArray.length)
{
u = -1;
}
u++; trace(u)
}
tnx