Making a MovieClip follow a trajectory?

The title says exactly what my goal is…

My problem is in both determining the trajectory as well as making the MovieClip follow it.

According to my research (high school physics was a while ago) the following are the mathematical equations for trajectory…

x = velocity * time * cos(angle)

y = velocity * time * sin(angle) - 1/2(9.8 * (time * time))

First of all… if those arent correct please let me know…

Secondly… how exactly can I translate this into ActionScript code? I know the following…

time = 2((0.0 - velocity) / 9.8) (again please correct errors)

and I know the starting co-ordinates of the MovieClip as well as the ending co-ordinates (the mouse’s co-ordinates when clicked)

The questions that remain to me are:

(A) What will the velocity be in ActionScript terms? The movie’s frame rate? Or the speed at which I set the MovieClip to move as pixels/frame? Or something else?

(B) What is time in an ActionScript sense?

© Where should the ActionScript reside in my movie in order to make the MovieClip follow the path? In an onEnterFrame() function?

(D) Is anyone out there experienced with this sort of problem and can they offer me any insight into solving it?

Cheers.