Making mc dissapear

i need to make the drop down menu dissapear when my mouse goes outside the box.

i’m using on (rollout) {
_root.menu._visible = false;
}

and menu is the mc… any tips? :sure:

this is my as on my mc, and it has an xml attached as well.
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[FONT=Courier New]onClipEvent (load)
{
    function executeAction(action, targetType)
    {
  trace(targetType);//you can delete this line!
  if (targetType == "url")
  {
   //getURL( action , "_blank");
   //uncomment above line to use getURL if targetType=="url"
  }
  else if (targetType == "non_url")
  {
   //loadMovie( action , _parent.content);
   //uncomment above line to use loadMovie if targetType=="non_url", assuming we have an mc "content" on the stage.
  }
 }
    function selectItem(item)
    {
  if (this[item].action != null && curItem != item)
        {
   executeAction(this[item].action, this[item].targetType);
        } 
        if (this[item].sub == false || curItem == item)
        {
   curItem = null;
            removeSub();
        }
        else
        {
      curItem = item;
            buildSub(item);
        }
    } 
    function buildSub(item)
    {
        var i;
        var s;
        var j;
        var d = 0;
  this.attachMovie("subholder", "subholder", 100);
        var k = this.subholder;
        var total_subs = 0;
  var correct_item = (Number_Items - item) + 1;
  for (i in menuObj["item" + correct_item])
  {
   if (typeof(menuObj["item" + correct_item]) == "object" && i!="sub" && i!="action" && i!="targetType")
   {
    total_subs++;
   }
  }
  var Present_sub = total_subs - 1;
  for (i = 1;i < total_subs;i++)
  {            
   k.attachMovie("sub", i, d);
            s = k*;
            s.name = menuObj["item"+correct_item]["sub"+Present_sub].name;
            s.action = menuObj["item"+correct_item]["sub"+Present_sub].action;
   s.targetType = menuObj["item"+correct_item]["sub"+Present_sub].targetType;
            s._x = 20;
            s._y = (s._height + subSpacer) * d;
            d++;
   Present_sub--;
  } 
        k._y = this[item].basey + this[item]._height + menuSpacer;
        var u=1;
  for (i in menuObj)
        { 
   j = this[u];
            if (this[item]._y < j._y)
            {
                j.target = j.basey + k._height + menuSpacer;
            }
            else
            {
                j.target = j.basey;
            }
   u++;
        }
  subs=total_subs;
        onenterframe = menuAnimation;
    }
    function removeSub()
    {
        this.subholder.removeMovieClip();
        depth = 1;
  for (i in menuObj)
        {
            this[depth].target = this[depth].basey;
   depth++;
        } 
        onenterframe = menuAnimation;
    } 
    function menuAnimation()
    {
        var i;
        var j;
        var k = true;
        var depth = 1;
  for (i in menuObj)
        {
   j = this[depth];
   j._y = j._y + (j.target - j._y) / menuSpeed;
            if (menuTolerance < Math.abs(j.target - j._y))
            {
                k = false;
            }
            else
            {
                j._y = j.target;
            }
   depth++;
        }
        if (k)
        {
            onenterframe = null;
            if (curItem != null)
            {
    activateSub();
            }
        }
    }
 function activateSub()
    {
  var d = 0;
        for (i=1;i<subs;i++)
        {
   subholder*.start = getTimer();
            subholder*.delay = subDelay * d;
            subholder*.gotoAndPlay(2);
            d++;
        }
    }
 MovieClip.prototype.activateMenu = function()
    {
  var d = 0;
        for (i=1;i<Number_Items+1;i++)
        {
   this*.start = getTimer();
            this*.delay = itemDelay * d;
            this*.gotoAndPlay(3);
            d++;
       }
    }
 var menuSpacer = 1;  //sets the vertical space between main items
    var subSpacer = 1;  //sets the vertical space between sub items
    var menuSpeed = 5;  //sets the menu animation speed
    var menuTolerance = 1;
    var subDelay = 170;  //set the delay for the sub items entering the stage
 var itemDelay = 100; //set the delay for the main items entering the stage
    var curItem = null;
    var menuObj = _parent.menuObj;
    var onenterframe = null;
 var Present_item = Number_Items;
 var loop_condition = Number_Items + 1;
 for (d = 1; d<loop_condition; d++)
 {
  this.attachMovie("item", d, d);
  k = this[d];
  k._x = 20;
        k._y = (k._height + menuSpacer) * d;
        k.name = menuObj["item" + Present_item].name;
  k.action = menuObj["item" + Present_item].action;
  k.targetType = menuObj["item" + Present_item].targetType;
        k.sub = menuObj["item" + Present_item].sub;
        k.basey = k._y;
  if (k.sub == false)
  {
            k.icon._visible = false;
        } 
  Present_item--;
 }
 activateMenu();
}
onClipEvent (enterFrame)
{
 onenterframe();
}
on (rollout) {
  _root.menu._visible = false;
 }[/FONT]
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