Making moving limits like this:


This game just came out today (it’s fun, play it up!) but I want to know how to make limits like this where you can walk around on land like this up and down but you are stopped at things like a building or water.

How do you make limits like these?


I suppose using multiple layers and a basic hit test with the shape test set as true would work pretty good… hrm.


Can anyone please assist me in the matter at hand?