Hey guys, Im just stuffing around with destructable terrain. I got it to work fine, but whenever I cut a “hole” in a part of the mask that overlaps the ground, I get this weird white outline thing. Ive attached the FLA with everything unecesary removed.
There is “foreGround”, “backGround” and “ground”.
foreGround is the visible part that the player can “walk on”.
backGround is the background of the movie, it takes up the whole screen.
ground is a painted block where the character can move around. Ive got this added twice, once as the ground with 0 _alpha(ground), and once as a mask for the background (groundMask). This is because you cant use a masked object as a platform.
Ive got it so that when you click, you add a “hole” to the ground and the groundMask. This works fine, EXCEPT if you click on the ground itself, it like over laps the MC or something.
Any help is GREATLY appreciated.