Okay in my game I have a scripted mask used for your characters light source (its an overhead game)… Well The mask works and all except for when I try to add ground to the game… In my main timeline I have three layers: Main (where my code is), Level: A MC containing all the various maps, Darkness (the blackness for the mask) and When I try to add the ground under the darkness, the ground becomes the blackness for the masking… Anyone know how to fix this problem?