I’m developing a ball game in an isometric view. I got the ball movement working as long as the ball doesn’t leave the ground. I also have the formulas for transferring coordinates between isometric and flash. However, I can’t wrap my mind around integrating these formulas, much less how to calculate the ball’s trajectory when it’s not just rolling, but flying in whichever direction. The world has real world physical laws, gravity and friction.
Are there any math geniuses around here who can help me with that, i.e. sample files, tutorials, code examples?