I’m finally getting the hang of working with multiple classes, yays
I’m making a platform game like the old mario games and i want to add coins to it. I figured the best solution would be to store all the coins in an array and hit test the hero against it. Right?
Anyways, this leads to two questions
- What would be the best way to position all the coins in the right place?
I want them to be in different x and y coordinates, should i position them on the stage first and then add them to the array? or should i position them dynamically from the array, and in that case, how?
- Is there a way to hit test against one particular instance without using it’s position in the array?
if (hero.hitTestObject(coinArray[0]))
{
//remove
//add to score
}
this would lead to a whole lot of code! I need something like
if hero hit test a coin, remove that coin and add to score
Ideas, anyone? Thanks in advance!