Mouse Follow Rotation Limits

I’m currently working on a game where I have a movieclip that rotates based on _xmouse.



this.onEnterFrame = function() {
	//Mouse
	__________________________________;
	Mouse.hide();
	__________________________________;
	this.shooter._rotation = 0;
	this._xmouse = 100
	if (this.shooter._rotation>-90 & this.shooter._rotation<90) {
		this.shooter._rotation += _root._xmouse/2;
	} else if (this.shooter._rotation<-90 & this.shooter._rotation>90) {
		this.shooter._rotation = _root._xmouse/2;
	}
};


mouse this allows the rotation to follow the mouse, but I can’t figure out how to set limitations for it. The min value should be -90 and the max should be 90.

Thanks for those who help me.