Hello,
I have a movie clip I am trying to activate when the playhead gets to a specific frame.
I am confused because the code is working on one frame, but not another.
- On frame 1, I have this code:
this.myMC.gotoAndPlay(myMC,“start”);
And this works just fine
- On another frame I have the code:
this.myMC.gotoAndPlay(myMC,“out”);
But this does not work
- I have also tried
onEnterFrame = function(){
this.myMC.gotoAndPlay(myMC,“out”);
}
But this also does not start the movie up at frame “out” either!
What am I missing? Why does it work on frame 1, but it does not work on subsequent frames?
this.myMC.gotoAndPlay(“out”);
^^MAYBE ^^
Without actually seeing your fla (even though you’ve posted the code here…there could be other issues) it is a little hard to tell.
By this, I am suggesting this:
if your movie clip does not have a stop(); action at the start then it might just be automatically playing regardless of the code gotoAndPlay(my_mc, “start”);
The other person’s observation probably has some merit to it because in terms of your parameters you should really only need either the (“start”) or the (“out”) directive.
Again, a little hard to tell without seeing the fla.
[QUOTE=joran420;2326899]this.myMC.gotoAndPlay(“out”);
^^MAYBE ^^[/QUOTE]
[QUOTE=small_guy;2326901]Without actually seeing your fla (even though you’ve posted the code here…there could be other issues) it is a little hard to tell.
By this, I am suggesting this:
if your movie clip does not have a stop(); action at the start then it might just be automatically playing regardless of the code gotoAndPlay(my_mc, “start”);
The other person’s observation probably has some merit to it because in terms of your parameters you should really only need either the (“start”) or the (“out”) directive.
Again, a little hard to tell without seeing the fla.[/QUOTE]
Thanks you two. It was because the myMC was a redundant element. It works now.