EDIT:[COLOR=Red] SOLVED. [/COLOR]
I’ve got some pretty strange looking code here… but for some reason my movie doesn’t load anything at all. I don’t get any errors at all, but it just doesn’t load. I think it might have something to do with the MCL stuff, but you tell me.
var var_service = random(8)
var lock = "off";
mov_mcl = new MovieClipLoader();
mov_list = new Object();
pic_mcl = new MovieClipLoader();
pic_list = new Object();
//function listing:
function phase2() {
mov_mcl.loadClip("index_1_play.swf","_parent.container_mc")
clearInterval( phase2_var )
trace("running phase2");
}
function delaySwap() {
whiteflash.gotoAndPlay(2)
loadNext()
clearInterval( delaySwap_var )
trace("running the delaySwap function");
}
function loadNext() {
++var_service
if(var_service >= 8) {
var_service = 0
}
pic_mcl.loadClip("random-index/"+var_service+".jpg","pic1_load")
}
//load completes:
mov_list.onLoadComplete = function() {
_parent.container_mc.gotoAndPlay(2);
}
pic_list.onLoadComplete = function() {
if(lock == "off"){
gotoAndPlay(2);
phase2_var = setInterval(phase2, 1000)
lock = "on";
}
delaySwap_var = setInterval(delaySwap, 6000)
whiteflash.gotoAndPlay(11);
}
// starts off the whole thing:
pic_mcl.loadClip("random-index/"+var_service+".jpg","pic1_load")
//listeners
pic_mcl.addListener(pic_list);
mov_mcl.addListener(mov_list);
stop();