Hi to all,
i’m trying to load a jpg dynamicaly into my flash movie and
integrate the preload process/state into
my existing preloader. (using the Smooth Prealoder)
My problem is, the preloader only recognizes the mainmovie
(the size of the main swf / 17 KB) and ignores the size of the jpg.
The result, when the movie has finished loading,
it starts playing without having finished
preloading the jpg.
Here’s my try:[left]
[left]stop();
function preLoad(what):Void {
var percent:Number = 0;
var total:Number;
var loading:Number;
var per:Number;
var loader_mc:MovieClip = createEmptyMovieClip("l",500);
loader_mc.onEnterFrame = function() {
// here i'm trying to load that jpg
// but the preloader ignores it :-(
createEmptyMovieClip("looper", 10);
looper.loadMovie("1.jpg",1);
loading = getBytesLoaded();
total = getBytesTotal();
percent -= (percent - ((loading / total) * 100)) * .25;
per = int(percent*1.5);
load_mc.loadBar._width = per;
if (percent > 99) {
delete this.onEnterFrame;
play();
}
};
}
preLoad(this);[/left]
[/left]
[left] [/left]
[left]So how can i make the preloader preloading the movie
AND the jpg and THAN starts to continue to frame 2??
Thanks in advance!
regards
mod[/left]