Hey astronauts!
I’ve postponed learning multiplayer long enough now, it’s time i put some effort into learning it. So to make this a more straightforward question, i’ll explain a little further what i want to achieve.
I’m planning to make a multiplayer hero-based RTS game, similar to the gameplay of DotA/HoN/LoL. With about 10~ players max at once in a game. The latency and responsetime is key, trying to get as low ping as possible.
And last but not least - I don’t want to use any 3rd party solutions, such as smartfox server or any of the likes of it.
So, with that said, what is the way to go if I’m going to build this properly?
Java socket server? Python? Let me know what you think and please share resources since i haven’t done anything similar before.
/A