Hello everyone, once again I am running into an issue with my game. Currently, I have a sound imported into the library called deagleSound.mp3. I have it exported for AS using a class called deagleSound.
I added this code to the gun firing function:
var tmpSound:deagleSound = new deagleSound();
tmpSound.play();
This works fine and dandy, except for one issue. The gun fires faster than the length of the mp3. I want flash to simply play ANOTHER deagleSound, so there are two going at once. Instead what I get is I have to wait for the sound to finish before it plays again, essentially leaving some bullets soundless. Anyone have any ideas?