I have been loading an swf to target by using namedMC.loadmovie (“path+name”, _levelN)
altho I notice there is another method suggested here about using createEmptyMovieClip so it is all in script.
Can anyone suggest a way of preloading all my separate swf files and then playing them at various specified points, like when the previous animation is finished/finishing.
I have tried things like altering the _alpha and using namedMC.stop(); and namedMC.play(); but that aint working.
Thanks.
c.
and I thought I’d put it up in case anyone was interested.
I did go with the createEmptyMovieClip option in the end.
_root.createEmptyMovieClip(“thingy”, 1);
thingy.loadMovie(“path+name”);
now if you want to include several external clips you will want to make thingy become thingy+N, and remember to set the depth as N also. (Altho this presumes you will want to stack them from the ‘bottom up’)
The neat part of this is that as long as you place stop(); at various parts (I’m putting it on fram 1 and and the end frame) of of the MC that you are loading in, you can control it from the main MC.
For example I’m preloading them all and then calling them to play later on when I want them so
thingy.play(2);
then when it gets to the end it will stop again.
Hope that’s of some use or interest.