MX: Trigger an MC, then wait, then trigger another?

Hello to you all :slight_smile:

Once again, I kind of managed to already summarize the problem in the headline… and once again, I will probably write way too much about the details in the message :smiley:

I have an application done in flash- on the main Scene Level, everything has only one frame but I have MCs and the like that are triggered by actionscript.

There are quite a few nested functions on the main actions layer as well as an ā€œonEnterFrameā€ function that reloads XML data in the background, etc… but that is not the problem.

The problem is, that at one point, I am calling a few MCs that kind of close up a section of the page like blinds- and then I want a text to appear ontop of that now closed area… but if I just write…

_root.TimelineFader.BlendeT1.gotoAndPlay(2);
_root.TimelineFader.BlendeT2.gotoAndPlay(2);
_root.TextAboveTimeline.theMessage_txt._visible = true;

…it all happens simultaneously, of course.

I guess I could check for ā€œBlendeT1ā€'s (or T2’s) current frame (since it’s an MC)… but how do I wait while that MC runs / until it reached a certain frame? How can I keep the rest of the actionscript in the main function from continuing? Is there a way? I’m lost. :crying:

Any and all help is appreciated. Thanks in advance!
~Marcel