Hi, I have about 20 mc’s that are at 20% alpha and would like one single mc at a time to randomly fade up to 100% alpha for 1 second and back down to 20% and have then have another single random mc do the same and keeps going. Any help would be greatly appreciated?
I tried this but it wasn’t the effect I was looking for:
ActionScript Code:
[FONT=Courier New][LEFT][COLOR=#0000FF]MovieClip[/COLOR].[COLOR=#0000FF]prototype[/COLOR].[COLOR=#000080]rdm_alpha[/COLOR] = [COLOR=#000000]function[/COLOR] COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#000000]var[/COLOR] mc = [COLOR=#0000FF]this[/COLOR].[COLOR=#0000FF]_name[/COLOR];
[COLOR=#0000FF]_root[/COLOR][COLOR=#000000][[/COLOR]mc[COLOR=#000000]][/COLOR].[COLOR=#000080]change_alpha[/COLOR] = [COLOR=#000000]function[/COLOR] COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000FF]if[/COLOR] [COLOR=#000000]([/COLOR][COLOR=#0000FF]_root[/COLOR][COLOR=#000000][[/COLOR]mc[COLOR=#000000]][/COLOR].[COLOR=#0000FF]_alpha[/COLOR] < [COLOR=#0000FF]_root[/COLOR][COLOR=#000000][[/COLOR]mc[COLOR=#000000]][/COLOR].[COLOR=#000080]goto_alpha[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000FF]_root[/COLOR][COLOR=#000000][[/COLOR]mc[COLOR=#000000]][/COLOR].[COLOR=#0000FF]_alpha[/COLOR] += [COLOR=#000080]1[/COLOR];
[COLOR=#000000]}[/COLOR]
[COLOR=#0000FF]if[/COLOR] [COLOR=#000000]([/COLOR][COLOR=#0000FF]_root[/COLOR][COLOR=#000000][[/COLOR]mc[COLOR=#000000]][/COLOR].[COLOR=#0000FF]_alpha[/COLOR] > [COLOR=#0000FF]_root[/COLOR][COLOR=#000000][[/COLOR]mc[COLOR=#000000]][/COLOR].[COLOR=#000080]goto_alpha[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000FF]_root[/COLOR][COLOR=#000000][[/COLOR]mc[COLOR=#000000]][/COLOR].[COLOR=#0000FF]_alpha[/COLOR] -= [COLOR=#000080]1[/COLOR];
[COLOR=#000000]}[/COLOR]
[COLOR=#0000FF]if[/COLOR] [COLOR=#000000]([/COLOR][COLOR=#0000FF]_root[/COLOR][COLOR=#000000][[/COLOR]mc[COLOR=#000000]][/COLOR].[COLOR=#000080]goto_alpha[/COLOR] == [COLOR=#0000FF]Math[/COLOR].[COLOR=#0000FF]ceil[/COLOR] COLOR=#000000[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000FF]_root[/COLOR][COLOR=#000000][[/COLOR]mc[COLOR=#000000]][/COLOR].[COLOR=#000080]alpha_fertig[/COLOR] = [COLOR=#000000]true[/COLOR];
[COLOR=#0000FF]clearInterval[/COLOR] COLOR=#000000[/COLOR];
[COLOR=#000000]}[/COLOR]
[COLOR=#000000]}[/COLOR];
[COLOR=#0000FF]_root[/COLOR][COLOR=#000000][[/COLOR]mc[COLOR=#000000]][/COLOR].[COLOR=#000080]call_func[/COLOR] = [COLOR=#000000]function[/COLOR] COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000FF]if[/COLOR] [COLOR=#000000]([/COLOR][COLOR=#0000FF]_root[/COLOR][COLOR=#000000][[/COLOR]mc[COLOR=#000000]][/COLOR].[COLOR=#000080]alpha_fertig[/COLOR] == [COLOR=#000000]true[/COLOR] || [COLOR=#0000FF]_root[/COLOR][COLOR=#000000][[/COLOR]mc[COLOR=#000000]][/COLOR].[COLOR=#000080]alpha_fertig[/COLOR] == [COLOR=#0000FF]undefined[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000FF]_root[/COLOR][COLOR=#000000][[/COLOR]mc[COLOR=#000000]][/COLOR].[COLOR=#000080]alpha_fertig[/COLOR] = [COLOR=#000000]false[/COLOR];
[COLOR=#0000FF]_root[/COLOR][COLOR=#000000][[/COLOR]mc[COLOR=#000000]][/COLOR].[COLOR=#000080]goto_alpha[/COLOR] = [COLOR=#0000FF]Math[/COLOR].[COLOR=#0000FF]ceil[/COLOR] [COLOR=#000000]([/COLOR][COLOR=#0000FF]random[/COLOR] COLOR=#000000[/COLOR] + [COLOR=#000080]1[/COLOR][COLOR=#000000])[/COLOR];
[COLOR=#0000FF]_root[/COLOR][COLOR=#000000][[/COLOR]mc[COLOR=#000000]][/COLOR].[COLOR=#000080]id[/COLOR] = [COLOR=#0000FF]setInterval[/COLOR] [COLOR=#000000]([/COLOR][COLOR=#0000FF]_root[/COLOR][COLOR=#000000][[/COLOR]mc[COLOR=#000000]][/COLOR].[COLOR=#000080]change_alpha[/COLOR], speed[COLOR=#000000])[/COLOR];
[COLOR=#000000]}[/COLOR]
[COLOR=#000000]}[/COLOR];
[COLOR=#0000FF]setInterval[/COLOR] [COLOR=#000000]([/COLOR][COLOR=#0000FF]_root[/COLOR][COLOR=#000000][[/COLOR]mc[COLOR=#000000]][/COLOR].[COLOR=#000080]call_func[/COLOR], [COLOR=#000080]10[/COLOR][COLOR=#000000])[/COLOR];
[COLOR=#000000]}[/COLOR];
mc1.[COLOR=#000080]rdm_alpha[/COLOR] COLOR=#000000[/COLOR];
mc2.[COLOR=#000080]rdm_alpha[/COLOR] COLOR=#000000[/COLOR];
mc3.[COLOR=#000080]rdm_alpha[/COLOR] COLOR=#000000[/COLOR];
mc4.[COLOR=#000080]rdm_alpha[/COLOR] COLOR=#000000[/COLOR];
mc5.[COLOR=#000080]rdm_alpha[/COLOR] COLOR=#000000[/COLOR];
mc6.[COLOR=#000080]rdm_alpha[/COLOR] COLOR=#000000[/COLOR];
mc7.[COLOR=#000080]rdm_alpha[/COLOR] COLOR=#000000[/COLOR];
mc8.[COLOR=#000080]rdm_alpha[/COLOR] COLOR=#000000[/COLOR];
mc9.[COLOR=#000080]rdm_alpha[/COLOR] COLOR=#000000[/COLOR];
mc10.[COLOR=#000080]rdm_alpha[/COLOR] COLOR=#000000[/COLOR];
mc11.[COLOR=#000080]rdm_alpha[/COLOR] COLOR=#000000[/COLOR];
mc12.[COLOR=#000080]rdm_alpha[/COLOR] COLOR=#000000[/COLOR];
mc13.[COLOR=#000080]rdm_alpha[/COLOR] COLOR=#000000[/COLOR];
mc14.[COLOR=#000080]rdm_alpha[/COLOR] COLOR=#000000[/COLOR];
mc15.[COLOR=#000080]rdm_alpha[/COLOR] COLOR=#000000[/COLOR];
mc16.[COLOR=#000080]rdm_alpha[/COLOR] COLOR=#000000[/COLOR];
mc17.[COLOR=#000080]rdm_alpha[/COLOR] COLOR=#000000[/COLOR];
mc18.[COLOR=#000080]rdm_alpha[/COLOR] COLOR=#000000[/COLOR];
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