I’m having a hard time deciding how to implement high scores in a way that makes sense.
The game has 32 levels.
Your best score for each level is saved in a shared object.
For the online ranking, your total score for all levels combined is used.
At the end of each level, I total your local scores and if your in the top rank, you get a popup to submit the score online and enter or change your display name.
The small problem I have with this, lets say your in the top charts, and all levels have been completed.
Basically once your in the top rank, every time you beat one of your own local scores, it’s going to always pop up “new high score, click submit” which might be annoying.
So is it better to have the popup (notify rank, enter name, click submit) only once, and then if you do continue to climb, it just notifies you and submits automatically?
Or once the game has enough users and high scores, I suppose it will be less and less common to continuously get a high score ranking… it’s just that when you do hit that chart, any increased score locally will trigger the popup every time.
Right now I have not updated the released version with my high scores system, but there aren’t all than many users right now, I’m pretty sure it will be frustrating for a while when everyone playing will keep getting this popup after each level… or not, i don’t know. I never really paid attention to scores in games, i just throw pedestrians off buildings in grand theft auto 4