My OOP Bitmap Repeater

This is nothing compared to the Shasi Framework, but I thought I’d show you just to get a little feedback.
It’s my first OOP project using my first class, and my first time to use bitmapData.
http://www.breefield.com/bitMap/LD/holder.html

Edit

I’ve changed it quite a bit. I tried to create one of those Commodor things, the ones where they had contests to see who could have the most moving bitmaps on stage before the Comedor started smoking.
Then this guy came up with the idea to have rotating bitmaps, then there would only be 16 or so non-moving bitmaps.
www.breefield.com/bitMap/LD/animationHolder.html

This is the source. www.breefield.com/KirupaSource/bitmap.zip

can you post the source?

nice work mate :slight_smile: Kudos ! – hey little idea, I think itll look grand if you make the duplicate start fading back to alpha after say 50 cycles, so you see a sort of trail that changes instead of keeping the created clips on the stage… hope you know what I mean

^That would make it way more complicated… that trailing affect is just him not refreshing the bitmap data.

(well not really just move another image at transparecy behind it).

I’ve changed it quite a bit. I tried to create one of those Commodor things, the ones where they had contests to see who could have the most moving bitmaps on stage before the Comedor started smoking.
Then this guy came up with the idea to have rotating bitmaps, then there would only be 16 or so non-moving bitmaps.
Mine turned out pretty good.
www.breefield.com/bitMap/LD/animationHolder.html