I have a MovieClip symbol that has 2 frames (for now). Depending on how it was initilialized, I want it to gotoAndStop at either frame or 2.
Inside my class definition (Animal.as), I have written this as my constructor:
var type:String;
public function Animal(t:String = "") {
type = t;
this.gotoAndStop(type);
}
and inside my flash file I have labeled frame one and two. I am making sure that my main timeline passes in the correct name. If I do this, then it returns:
Cannot access a property or method of a null object reference.
I have also tried to control it through the timeline, by adding this code in frame one of Animal:
gotoAndStop(this.type); but I don’t think it is able to access the properties within this class, or something, because it keeps flickering between frame 1 and 2 still