We are developing an application for both android and ios
It’s kind of big and has complicated coding and lots of Images , Loaders , etc …
in ios it’s almost ok , but in android its crappy slow !!!
I mean , it takes like 15secs to even run the app .
I have set the render mode to GPU - I’m using greensock tweens .
I have lot’s of vectors , bitmaps as well
I was thinking about moving to starling framework , do you think it helps ???
If yes , which codes should move there ?
I mean should i use every single code that starling gives me for all of the parts ?
Touch listeners ? or Loaders ? or ?
I need to know these because i don’t have a lot of time , and it’s a loooot to change so
what’s the most affective in memory management and performance ?
Please let me know if you have any tip
It’s really important
Thanks a lot