Need help on timer for game

hi i really need help with my code…

i am making a game and i want so that when the timer hits 60 seconds if the score is above 200 for it to go to frame gameWon if the score is lower to go to gameLost.

im struggling as at the moment there is the error the function has no body

i also cant manage to get the timer to show up on screen

stop();
var score:Number=0;
myTimer.start()
addEventListener(Event.ENTER_FRAME,testHit);
function testHit(e:Event){
if (kissBoy.hitTestObject(kissGirl)){
trace(“Hit”);
score+=5;
scoreDisplay.text=“score:”+score
}
}
var myTimer:Timer=new Timer(60000,1);
myTimer.addEventListener(TimerEvent.TIMER,gotoAndStop, NOT SURE WHAT I WRITE HERE!; //when the timer hits 60
function reached60Seconds():void;
{ if (score>200)
{
gotoAndStop(“gameWon”);
}
else
{
gotoAndStop(“gameLost”);
}
}
function theAction(event:TimerEvent):void{
trace(“TimerTriggered”);
}
function runalltime(evt:Event):void{
if (kissBoy.hitTestPoint(kissGirl.x,kissGirl.y,true)){
kissGirl.x=Math.random()*400;
kissGirl.y=Math.random()*300;
}
}

function keydetect(evt:KeyboardEvent):void{
if(evt.keyCode==Keyboard.RIGHT){
kissBoy.x+=10;
}

if(evt.keyCode==Keyboard.LEFT){
kissBoy.x-=10;
}

if(evt.keyCode==Keyboard.UP){
kissBoy.y-=10;
}

if(evt.keyCode==Keyboard.DOWN){
kissBoy.y+=10;
}
}

stage.addEventListener(Event.ENTER_FRAME,runalltime);
stage.addEventListener(KeyboardEvent.KEY_DOWN,keydetect);

i would be so grateful if someone could look at my code and help me thank you