PLEASE needs urgent help on timer on game

hi, i am having a problem with my flash animation game timer and nothing seems to work
i want it so that when the time reaches 60 seconds and the score is over 200 it will go to the frame gameWon if its below it will go to gameLost.

i also am struggling to make the timer show up on the animation game.

i would be so grateful if you could help… heren is my code…

stop();
var score:Number=0;
addEventListener(Event.ENTER_FRAME,testHit);
function testHit(e:Event){
if (kissBoy.hitTestObject(kissGirl)){
trace(“Hit”);
score+=5;
scoreDisplay.text=“score:”+score
}
}
function reached60Seconds(e:TimerEvent):void {
if (score>200) {
gotoAndStop(“gameWon”);
} else {
gotoAndStop(“gameLost”);
}
}
var myTimer:Timer=new Timer(60000,1);
myTimer.addEventListener(TimerEvent.TIMER,reached60Seconds);
myTimer.start();
function reached60seconds(event:TimerEvent):void{
trace(“TimerTriggered”);
}
function runalltime(evt:Event):void{
if (kissBoy.hitTestPoint(kissGirl.x,kissGirl.y,true)){
kissGirl.x=Math.random()*400;
kissGirl.y=Math.random()*300;
}
}

function keydetect(evt:KeyboardEvent):void{
if(evt.keyCode==Keyboard.RIGHT){
kissBoy.x+=10;
}

if(evt.keyCode==Keyboard.LEFT){
kissBoy.x-=10;
}

if(evt.keyCode==Keyboard.UP){
kissBoy.y-=10;
}

if(evt.keyCode==Keyboard.DOWN){
kissBoy.y+=10;
}
}

stage.addEventListener(Event.ENTER_FRAME,runalltime);
stage.addEventListener(KeyboardEvent.KEY_DOWN,keydetect);