Need help with a simple slideshow code

I’m making a slideshow. It uses senoculars preloadnextimage.fla-source, and a simple timer to play through the images. I’m not a good actionscripter, so I will be very glad if anyone could help me make the image underneath (the one that doesn’t show) invisible. Also I need to find a solution for setting the size of my images.

Thanks in advance :slight_smile:

ps: here’s my code:

// baseurl to use to locate images based on SWF url not HTML url
var baseurl = _url.substr(0,_url.lastIndexOf("/")+1);

// create and position empty clips for images
// one for visible image, one which will be 
// used for preloading the next image
this.createEmptyMovieClip("one",2); // on top
this.createEmptyMovieClip("two",1);
one._x = two._x = 0;
one._y = two._y = 0;

// clips represents the clips with images
clips = [
    one,
    two
];
timeline = this; // allows reference to timeline from other clips
// images is an array of the names of the images being used
// this is for file referencing as well as status display
images = [
    "toforti01",
    "chair01",
    "chair02"
];
// GetFileFor returns the file path for an image
// given its name
function GetFileFor(name){
    return baseurl+"img/"+name+".jpg";
}

// Preload checks to see if a clip has been loaded
function Preload(clip){
    var lod = clip.getBytesLoaded();
    var tot = clip.getBytesTotal();
    if (lod && tot){
        var percent_loaded = lod/tot;
        progress_mc._xscale = 100* percent_loaded;
        if (lod == tot){
            status_txt.text = "Preloading complete for "+images[0];
            return true; // is complete
        }
    }
    return false; // is not complete
}

// PreloadNext is used as an onEnterFrame event
// to check the loading of the current image and 
// reorders the arrays so that the first element
// now represents the next image/clip
function PreloadNext(){
    var is_complete = Preload(clips[0]);
    if (is_complete){
        clips.push(clips.shift()); // shift order of arrays
        images.push(images.shift());
        delete this.onEnterFrame;
    }
}
// FirstLoad is like PreloadNext but loads the first image
// adding in a status message otherwise handled by the next button
// and starting the second image to load when complete.
function FirstLoad(){
    var is_complete = Preload(clips[0]);
    if (is_complete){
        clips.push(clips.shift());
        images.push(images.shift());
        clips[0].loadMovie(GetFileFor(images[0]));
        status_txt.text = "Preloading "+images[0];
        this.onEnterFrame = PreloadNext;
    }
}





import mx.transitions.Tween;
import mx.transitions.easing.*;

var playTimer:Tween = new Tween(timer.timerBar, "_width", Regluar, 0, 200, 3, true);
playTimer.onMotionFinished = function() {
    var resetTimer:Tween = new Tween(timer.timerBar, "_width", Strong.easeOut, 200, 0, 0.3, true);
    resetTimer.onMotionFinished = function() {
        playTimer.start();
    };
    
    // the timer shows the next image if preloaded and starts
    // preloading the next one using PreloadNext as an onEnterFrame event
    if (_parent.onEnterFrame){
        status_txt.text = "Please wait for "+images[0]+" to complete";
        return false;
    }
    clips[0].swapDepths(clips[1]); // move preloaded image to top
    clips[0].loadMovie(GetFileFor(images[0]));
    status_txt.text = "Preloading "+images[0];
    timeline.onEnterFrame = PreloadNext;
};









// initiate loading of first image
clips[0].loadMovie(GetFileFor(images[0]));
status_txt.text = "Preloading "+images[0];
this.onEnterFrame = FirstLoad;