New release of my 3d engine coming

Hi there, it’s still far away but right now I have got this important question…

I’m currently playing around with the texturing algorythm part, and I’ve really got enough of doing useles stuff, so I tought it would be the best idea to simply ask:

There are two options I could choose right now.

  1. the engine could work very fast (yes without any lagging on an usual pc) with high fps, rendering realtime, BUT it will look like Doom or Doom 2
    [basically: updated raycasting, with no object restrictions, walls don’t have to be placed in 90 deg. There are heights and levels in the game, but unlike doom, it is possible to place more objects in one area with different heights/y axis (for example, you could run only up stairs in Doom but couldn’t go under the stairs)]

  2. I’am not sure myself how fast it would actually run, but I’m pretty certain that it will require some hardware to get high fps, BUT it will be able to render a near quake 1, rather duke nukem 3D enviroment.

long story short: the question is that you’d rather go along with the engine where you can move up and down but can’t look up and down, or a slower one with the latter parts enabled

All advices are welcome, altough I’ve forgotten a lot, I still hope my english is bearable

ps: and whatever I decide, there will be both versions done later, if the first one succeeds

cheers :huh:

edit: don’t pay attention to the MX engine, the entire code have been rewriten already :stuck_out_tongue:

You are one crazy AS monkey. I would rather have the one that was slower.:slight_smile:

please comment, I really need some help

for the sort of games you mentioned, I would go for the fast one even if I cant see up nor down.
in these games, speed is very important (i think)
btw, I think that rendering 3D at more than 30fps is not a good idea

salut

i think that you should make the one thats easier to make:) And when everything is finished you could improve it

btw I was thinking of making some kind of multiplayer fps with smartFox, but raycasters in multiplayer are just stupid, you can’t be too much better than the rest because all players have a limited range of movements

24-35 fps was planned for the first one tough

<bump>

ok I’m done with the new texturing engine, the game will be doom2-like but with heights. It should work fast, I’ll post it here soon,** I might be able to make a beta til the end of Easter (as some pointles shooting game)**. Thanks for those who have helped this far.

If any of you wants to help me:
-map (can be drawn by hand, from top or birds eye view, I can implant it easly, there are no restrictions nor limited matrices containing square shaped maps: objects, walls, etc all work drag and drop)
-I need textures + some sounds
-weapon models, I only got a few of them

thanks again, hope someone will have the free time to help me out a bit

:hitman: