Odd memory leak (player bug?:/)

I really don’t like calling things bugs but this thing has me toasted.

Create a new fla, make a movieclip and place it on the stage. Inside the movieclip, draw a shape. Keyframe 10-12 keyframes and change the shape in each keyframe.

Publish with a memory util or with enter frame traces of system totalmemory.

It bleeds a lot of memory every time it loops and it’s not freed if you remove the clip?

What gives? :jail: