[COLOR=Red]EDIT : I just took out this. and it worked. Why?[/COLOR]
Here is one of those problems that seems like it should work because it is soo basic in implemintation, but just doesn’t…
The trace in this code works, but the mcs that I want to play just wont move. I have a stop action on its own keyframe within each movie on frame 1. If I take the stop action out all the mcs will play/loop just fine.
What else do you guys need to know…All of the code is on an actions layer, then each mc is within its respective container. I even put a test mc on the main level and it doesn’t work.
This is one of the instances where, teaching yourself flash is great because you learn exactly what you are interested in, however because of the lack of structured or formal training, the basics often escape you.
Thanks,
Haus
EDIT : Oh, and because I can usually solve something by tracing everything out…in this case trace has failed to shed light on theissue, hence the post here. Thanks again!
this.buttonContainer.btnSelect.onPress = select;
function select() {
this.textContainer.textMask.gotoAndPlay(2);
this.menuContainer.menuMask.gotoAndPlay(2);
this.testMC.gotoAndPlay(2);
trace("working")
}