I have recently been playing with the APE physics engine, and have started ramping up my framerate of my movies quite high so that the action can be fast, but still avoid the age old problem of moving objects passing right through obstacles because lower framerates don’t calculate collisions fast enough. This led me to think whether there is a framerate one should aim for as a maximum. For example my current test flash is doing a fair few calculations, writing and manipulating bitmaps every frame, and running nicely at 60 fps. I pushed it up to 90 fps without any noticeable problems.
In short, is there a frame rate that one should not really exceed, or does it really not matter? I realise that the refresh rate of the monitor makes the visual aspect of having very high frame rates pointless, but for ‘per frame’ calculations i am thinking you basically want as high as you can get? Are there overheads with the flash vm that make really high framerates a bad idea?