Optimisation

Apologies for the cross-post from the Swift3d forum, but it’s a bit dead there.

Marz, you mentioned optimising vectors as being a good thing. I’d have to agree, I’ve been able to reduce some objects to half the complexity and get no visual change at all. Win-win!

Does anyone know if there is a way of automating things across multiple frames at once? Being that the objects are exported Swift3d animations, it would take quite a while to do everything by hand.