Hi!
Is there any way to make an hitTestObject-function (returns true or false) that are more optimized and less “cpu-eating” than flash’s hitTestObject-function?
I think I’ve seen this before… Does someone know?
Please help!
:cons:
Hi!
Is there any way to make an hitTestObject-function (returns true or false) that are more optimized and less “cpu-eating” than flash’s hitTestObject-function?
I think I’ve seen this before… Does someone know?
Please help!
:cons:
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