Which do you think is better?

Hey,

I’ve got 2 scripts here… which see if an object is in a particular area…

The first. is the good old fashioned hitTest


onClipEvent (enterFrame) {
    if (_root.hero.hitTest(this)) {
        _parent.nextFrame();
    }
}

And… next I have a checker which checks for the coordinates… and see if the “hero/object” is within it’s area…


onClipEvent (enterFrame) {
    if (_root.hero._x>_x-60 and _root.hero._x<_x+60 and _root.hero._y>_y-15 and _root.hero._y<_y+15) {
        _parent.nextFrame();
    }
}

Which one is better? I heard that hitTests really lag the Flash file/computer down… So it’s better to use calculations… But… Just by looking at the code… I get the impression hitTests are better as it’s clearly more tidier…

Which is better? In terms of speed, in an enviroment where there is many more onEnterFrames occuring.

Thanks