Hey,
I really want to start work on a game idea I have using PaperVision.
The largest/most complex thing in Flash I have ever made is probably my last project which is an interactive school map for my A Level http://dan0.net/temp/dt/intermap.htm . Check it out, its a little laggy in the browser but it is designed to run in the flash projector from the desktop.
I used around 10 .as files and dumped all my graphics in 1 .fla as sprites and stuff.
This is ok (…ish) as I had a large ‘main’ file and a massive ‘main3d’ file which (324 lines which is big for me :S lol).
Im planning on making it a big, 3D adventure style game with lots of elements and AI things. But how do I organise my code? If I continue like this, I’m going to have a few mahasssive files and lots of small ones.
How to the ‘pros’ organise their stuff? All the time I see source codes for small experiments which are great, but I have never seen any layout overviews of what files they used and what kinds of things they put in them. I also have no idea how complex environments, where objects need to update to add/remove elements without having to check the position of the player every frame. I feel a little out of my depth because I have no experience in doing larger projects, even though I would say I’m quite-very competent at flash.
Thanks for reading all this and giving my (and others in a similar position) any advice!
Dan

P.S. later this year I’m going to start doing a blog with some tutorials on my various asspects of my Interactive Map… think its worth it?