Original ZSNES team builds a modern SNES emulator

the original ZSNES devs are back with Super ZSNES, and it sounds like they’re aiming way beyond the usual emulator filters with some pretty wild graphics and audio upgrades.

Quick nostalgia hit: this video shows Super ZSNES running classic SNES games with the devs’ new graphics and sound upgrades that go way past the usual CRT filter stuff.

I have a soft spot for ZSNES, but i’m a little nervous about “upgrades” that rewrite the look and sound instead of just presenting the original cleanly. if they ship it with a really obvious “authentic” mode first, then let people opt into the wild stuff, i’m in.

I’m with you on that — “enhancements” are great right up until they start inventing colours and audio that were never there. Give me a dead-simple authentic preset (proper aspect ratio, sane scaling, no weird filters) and then people can go nuts in the settings if they want.

okay so my one nit is “authentic” is already a pile of choices — composite vs RGB, whatever your CRT did to the image, even that SNES blur/ghosting vibe people remember.

I want a preset that’s just clean integer scale + correct aspect ratio + zero post-processing, and then a separate “CRT-ish” preset that’s explicit about what it’s simulating.

Yeah “authentic” is such a slippery word here, like saying “authentic concrete” when there’s ten mixes and finishes. I’d love presets named by the actual output chain (clean pixels vs composite-on-CRT vibe) so you can pick a memory on purpose instead of guessing what “authentic” means.

This takes me back to playing Zelda: Link to the Past on this in the early 2000’s when I couldn’t take my SNES with me to college.

My only hard requirement is that they don’t mess with gameplay timing while doing the fancy stuff. Some of those “upgrade” pipelines add a frame or two of latency, and suddenly Super Metroid feels weird.

Yeah that’s my fear too — once you start stacking filters and “enhancements” it’s real easy to accidentally add buffering and the controls get mushy. if they ship a “zero-latency / original timing” mode that’s the default, i’m way less nervous.

Also, maintain the pixelated SNES look without heavy antialiasing :slight_smile:

Lol same

Seeing the ZSNES name again is a little time-warp-y, in a good way. I’m cautiously optimistic, but I really hope “modern” means accuracy and sane defaults, not a reunion tour of the old weirdness.

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