Parallel rendering in Swift3d v4

Hey there!

I have a need for parallel (as opposed to perspective) rendering in Swift 3D v4. At the moment I’m setting the angle-length to 1000m, moving the camera really close and making my models really small, but with larger/longer objects it’s not quite on the mark.

The animation is of the object spinning, and the angle is from about 26 degrees above. The viewpoint is essential, so rendering from the front/side etc. isn’t going to help.

Any hints?