Pause imported .mov file without user input

G’day,

I have imported a .mov file into flash5, and extended out the layer to the necessary number of frames. I want to play say the first 5 seconds of the movie, then have it pause on the current frame for some duration, then play again WITHOUT any user input. For instance, say the video is of a car driving off a cliff or something like that - have the video play till the car gets to the edge of the cliff, have that frame of it teetering on the edge paused for a few seconds, then have it play on, without user input. I have tried do while loops, stop commands, nextframe commands, getTimer commands and all sorts of combinations.

I realise I could possibly do it by exporting the .mov file as a sequence of images and putting them in one by one, or splitting the movie up in an external movie editor, but thought there should be an easier way.

I don’t think you can really control quicktime files through flash/actionscript. what I would do, though, is (somehow) cut the movie at the point where you want it to pause, then play/load them separately.

so first half --> pause --> play second half.

they are imported as a separate timeline.

one way, is to have user input (a stop button)

another, is to use some sort of timing script to stop it.

just remember to name your instance!

Rev