Well, heres the problem, Im doing a website for a friend of mine, he want’s to be able to update the photogallery and add and subtract from it, so this here fit the bill
http://www.kirupa.com/developer/mx/photogallery.htm
problem is, I get everything working fine, when it opens the movie, it loads the first image in the array, however thats where it stops, it wont advance through the gallery or go back, it just stays frozen. Im using Flash 5, which also was included in the tutorial, so im certain the code is compatable with it. For the time being the path to the images is just on my harddrive, which will be changed as well when I upload this to a server and I change the path to the server where the images he wants will be held.
The code is as follows
now im certain the path is correct, since it still loads the first image but since im not an expert at actionscript Im at a loss for what could be the problem. Theres 3 test images in the array just so I can get this working before I actually add it into the website. Any help on this issue would be greatly appreciated!
//Code written by sbeener (suprabeener)
/*
i wrote this code, but you can use and abuse it however you like.
the methods are defined in the order which they occur to make it
easier to understand.
*/
// variables ------------------------------------------
// put the path to your pics here, include the slashes (ie. “pics/”)
// leave it blank if they’re in the same directory
this.pathToPics = “F:/MIKE ROSS WEBSITE/gallery/”;
// fill this array with your pics
this.pArray = [“cyan.jpg”, “yellow.jpg”, “green.jpg”];
this.fadeSpeed = 20;
this.pIndex = 0;
// MovieClip methods ----------------------------------
// d=direction; should 1 or -1 but can be any number
//loads an image automatically when you run animation
loadMovie(this.pathToPics+this.pArray[0], _root.photo);
MovieClip.prototype.changePhoto = function(d) {
// make sure pIndex falls within pArray.length
this.pIndex = (this.pIndex+d)%this.pArray.length;
if (this.pIndex<0) {
this.pIndex += this.pArray.length;
}
this.onEnterFrame = fadeOut;
};
MovieClip.prototype.fadeOut = function() {
if (this.photo._alpha>this.fadeSpeed) {
this.photo._alpha -= this.fadeSpeed;
} else {
this.loadPhoto();
}
};
MovieClip.prototype.loadPhoto = function() {
// specify the movieclip to load images into
var p = _root.photo;
//------------------------------------------
p._alpha = 0;
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
this.onEnterFrame = loadMeter;
};
MovieClip.prototype.loadMeter = function() {
var i, l, t;
l = this.photo.getBytesLoaded();
t = this.photo.getBytesTotal();
if (t>0 && t == l) {
this.onEnterFrame = fadeIn;
} else {
trace(l/t);
}
};
MovieClip.prototype.fadeIn = function() {
if (this.photo._alpha<100-this.fadeSpeed) {
this.photo._alpha += this.fadeSpeed;
} else {
this.photo._alpha = 100;
this.onEnterFrame = null;
}
};
// Actions -----------------------------------------
// these aren’t necessary, just an example implementation
this.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
this.changePhoto(-1);
} else if (Key.getCode() == Key.RIGHT) {
this.changePhoto(1);
}
};
Key.addListener(this);