Hey.
You’ve all probably seen the classical take turns side scrolling cannons shooter.
Well i want to make one with a bit more advanced parts.
Lets say i have a ground made randomly each time game is loaded.
and a player dropped on opposite sides of the map…
now how do i make it so the player stops when they hit the ground?.
The only way i can think of doing this is if there a way to check what color a pixel is at a certain point? (you make it stop when pixel color under the player is same color as ground)
Also when players go on fighting i want holes to be blown out of the ground. And then again making sure the player is at the ground ( so make big white spots were bullets hit and again making player fall till they hit ground)
Any ideas welcome
//VoS