im making a game at the moment and this is my first selfdrawn scene. will add objects soon, but dont know which ones… any ideas?
makmeit like a dungeon! Wif all the skeltons and torchure machine-thingies! Al that other stuff! =)
no torture machines…
i want to put some skeletons in it, but have no idea how to do them… also i want to put some dust on the floor and in the edges of the rooms, but i am almost a newbie in pixelart…
im doing the next scene atm, i will post it here when its almost done…
need ideas for a character, if you have any ideas, plz post here (characters should be about 16*18).
i think of something like dungeon siege, where every character have several weapons like sword, bow and magican-staffs…
Its looking good! :beam: Don’t like the angle because it hides some walls and looks odd…
The character should be a prisoner in the dungeon. The castle is under seige from enemies up top which gives him a chance to escape. He has to work his way up while attacking the castle owners plus the people who are attacking :beam:
- Soul :s:
i would do other angles if i could solve the hittest-problem i have…
the shapeflag doesnt work. when i can fix that i would do other angles…
my character so far: a small wizard who can fire flashes at his enemies. i will borrow a bit of the story of DungeonSiege (evil power takes over a peaceful country, and the hero has to free it…) will be alot of work, and ive got no time atm…
new version:
I like the look of it, it has a shining force 2 feel from the castle dungeon, lol and dungeon siege borrowed that story themselves, most rpgs based around it lol. I fancy doing some sort of rpg in flash
could work together still need some1 to help me with the characters :D.
at the mom i borrowed my character from www.zoggles.co.uk (the small blue wizard) but i will not keep it, i will do one on my own.
i also need something for the flash-engine: hit test (to prevent the wizard from walking over/through objects).
heres my first try:
[URL=http://195.230.176.35/flashexp/dungeonsiege/]
(use mouse to navigate, press space to fire a flash)
Looks quite nice, hit test shouldnt be to tough to do, but i think the character should move to when u click rather than just follow the mouse
yes, but i dont know how to do (the click-thing). my hittest works, but i do not get the shapeflag to work :D. would need it for the objects. if youre interested, we could work together… im working on new levels atm.
if u post the fla for that one i’ll work on the click thing and hittest, i already got a prototpye click thing where a man follows the mouse
kewl
http://195.230.176.35/flashexp/dungeonsiege/dungeonsiege0_2_2.fla
… hope you get it to work.
the hittest-thing: i want to have an object which has a non-rectangle shape, and i want the character only to stop moving when the shape is hit…
the door fits perfectly! niice
thanks… i think i will do sth like a gold mine as a next level…
but first i need the hittest to be fixed…
i’ve had abit of a mess around with it m8, i reduced the file size dramatically and changed how you walk. U now use the keys up down etc. If u don’t like it thats ok. I gota hittest thing in place, it only roung but seems to work. I ain’t yet got the animation right on the wiz but that won’t take long, tell me what u think m8 :s:
kewl that you have fixed the hittest-thingie… but for a rpg, i think the mouse-movement would be better i gues…
ive already done some enemies, a skeleton soldier and a skeleton general
depends really if it like a zelda type thingy where u slash em with ur sword i think keys more skilled where as mouse hard to control. If it like go’s to battle screen like in final fantasy i reckon then mouse wud be better
i already have the solution for moving by mouse when clicking anywhere on the scene… could you send me your hittest solution and i will try to put my movement-engine into it…
here’s the fla, but i think it willl be really complicated to get the hittest to work by mouse
well i looked at the code, and i think too it would be too much work to do a mouse-controlling (hittest would be very hard to do)
now that weve got the hittest-thing, i think the next hard step will be the AI for the enemies. we could use the code of my old mouse-control, where the enemy would rotate to the position where you are and move into that direction, when the character is in a certain range… i will try to do that…